Herbalist's Bag

Created for my portfolio while studying at The Game Assembly in Malmö.

I wanted to create a small collection of low poly assets and settled for a herbalist's bag full of flowers and mushrooms and anything else you could use in some magic potion. Concept art created by me and then modeled in Maya. Textures were created in Substance Painter and the finished result is presented in Unreal Engine.

Concept art created by me.

Concept art created by me.